ALL Orchestral Electronic Acoustic 8Bit Sound Remakes Non-Game My Music

1ManGameJam

1ManGameJam: From Zero to Shipped in 8 Hours

What happens when you combine game design, C# coding, and adaptive audio production into a single 8-hour sprint? 1ManGameJam was a live experiment where I developed a space shooter with a unique twist. This session wasn’t just about finishing a game; it was about demonstrating the transparent process of audio implementation and technical problem-solving in real-time.

During the stream, I leveraged a professional tech stack to move from a blank Unity project to a playable game with a dynamic score. This post also features the world premiere of my album, “Waiting,” which served as the creative backdrop for much of the session.

[Image of FMOD Studio event editor for adaptive game music]

Technical Breakdown & Stack

Category Tools Used
Engine Unity (C#)
Audio Middleware FMOD Studio
DAW & Synths Bitwig Studio, NI Massive
Processing Waves Audio Plugins

The complete source code for the game is available for exploration on GitHub.


Part 1: The Foundation

Part 2: Adaptive Audio & Implementation

Part 3: Final Polish & Mastering


Technical Roles: Solo Game Development, C# Programming, FMOD Integration, Adaptive Music Composition, Album Production.